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Download this file and extract its contents in the root folder of the game ("Resident Evil 4" folder). I haven't played the entire game in 3D, and I will do so when the mod is complete.
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WARNING: there are some HUD elements that use a different shader that I couldn't catch. It also affects some elements in the inventory menu, as well as some transitions. With blue color, it makes it easier to see for colorblind people like myself. F5: weapon laser color toggle (blue and red). WARNING: there are some HUD elements that use a different shader that I couldn't catch. F3: zero convergence (for testing purposes). HUD depth no longer depends on convergence. Haloing / double image in water (at least in the starting area). Haloing when kicking enemies, codec conversations, etc. Haloing in some "saliva" like elements. I think it's unlikely that there will be more issues, but I'll resume playing/fixing when the mod is complete. I fixed the few issues I found at the start of the game. Music from mercenaries RE6 : Composer(s): Wataru Hachisako, Akihiko Narita, Yasuyuki Tsujino, Azusa Kato, Kota Suzuki, & Akiyuki Morimoto.3D Vision fix for Resident Evil 4 Ultimate HD Edition (the most recent Steam version).
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Music from mercenaries RE5 : Composer(s): Kota Suzuki, Wataru Hokoyama. Music from mercenaries RE4 : Composer(s): Shusaku Uchiyama, Misao Senbongi. THEDIEGOMULA // aunque no lo puse en el trailer, la intro que hiciste del antiguo DooM the Mercenaries quedo genial. PSYCHOSILVERTH // por prestarme tus imagenes de las llaves red, blue y yellow para el screen. KURAMA HIWA DAISUKE // por tener tanta paciencia esperando el mod y sobre todo aportando con ideas.ĭBTHANATOS AND AEOD TEAM// decorates from take II and some visuals (blood and smoke). DARKLEFAUX // for support me lot of times with the sounds, ideas and resources.ĮNJAY // for help me with FSGLOBAL (not used more for this new version, but still present)īlue SHADOW // for help me to solve the problem of the player class screen, the inverse map when the char enter to danger state and the use of the property PROP_BUDDHA.įIRELORD // principalmente ideas, me sirvio tu wea de idea sobre la munición en los mapas.
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